Over the last decade, spanning from the early ‘2000s to the 2010s there has been a trend, in games leading to the rise of E-Sports. With games like League of Legends, Dota 2 that require players to study the game and try out new things, memorizing weaknesses and strong characters to play on each map and that’s how it is today. But take a look at Overwatch, it doesn’t take notes from those games, the game takes notes from Team Fortress 2. The game that defined Steam and Valve and the game that is beloved and that game is basically what Overwatch is. Nine classes and you create a learning curve for you and new players, Overwatch is a complete masterpiece in terms of fun, amazing multiplayer and gameplay mechanics.
Overwatch comes from Blizzard, and it’s a team shooter, a first person team shooter. A first for Blizzard as they deal with RTS Games and MMOs like World of Warcraft, it is a game that has enormous depths and well-liked characters that you can relate too, they’re all linked by one principle: That is accessibility although each character in their own way is OP but you understand the point. Each character has abilities that make the players understand their playstyle, and making the execution of cool moves a matter of execution and a matter of when and where can I do it, rather then reflexes like in Call of Duty or Battlefield.
Among 21 characters and more to come with the recent announcement of “Ana” , there are several characters that are dedicated to skill alone and precision, but the rest of the characters have weapons that can lock on and do damage over time. This doesn’t mean a character like Winston can run around and open fire, this game doesn’t play like Call of Duty or Battlefield, it means that you have to play with a thinking mind and picking the right target can make a difference between life and death. It’s a game where skill and accessibility can come together and you don’t need to fear if you’re bad or not, the game doesn’t shun you for being bad it praises for being bad. Unlike in Call of Duty or Battlefield where it shuns you and people claim where their K/D is the best, this game doesn’t show you it because it doesn’t have a leaderboard in-game nor it doesn’t care if your K/D is bad. It’s an accessible game and that’s where it shines, as a matter of fact this game is brilliant all-round.
Overwatch isn’t a refinement of Team Fortress 2 and Battlefield, it takes those games and re-engineers it and drives the needle home. It doesn’t want to be Team Fortress 2 or this gritty war simulator like Battlefield is, it’s strays far away from that and the game just has fun, it’s a different game in 2016 and that’s what I really like about it. It isn’t trying to be anything, nor it doesn’t need to copy any game, it is it’s own game and that’s what makes this game really enjoyable and really fun.
Overwatch succeeds so well and ultimately it is a fantastic game, one game that can go all the way to Game of the Year and actually win because it’s a game that isn’t gritty or science fiction or a game where it’s just “Arcadey” and with alot of explosions, it’s a game that has it’s own mind and where it has it’s own talents and doesn’t need to be like others. It’s a game where it succeeds and I’ll never know for certain what makes it tick or what makes it succeed, and that’s a game where you can proudly say that it’s a masterpiece in every sense of the word.
Overwatch is easy to play, fantastic alone and with friends or even randoms, and always it has something for you to focus on and gives you so much fun in 10 to 15 minute matches that is easy to complete and you can be on your way in the next 20 minutes. I truly believe that we won’t see another game like Overwatch in the years to come.