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Letters from the Front



In every generation, technology advances and changes our expectations for what a game can be and how a game should be. We’ve seen plenty of games that define a generation or define “how” a game should be, for example Fallout 3 in 2008 or The Witcher 3: The Wild Hunt this past year. It’s no surprise that the many RPGs have adopted the open world model because they offer great activities, like side quests and hundreds of quests that are memorable and iconic.  I love open worlds and love to explore the world, so I believe that The Witcher 3: The Wild Hunt is the new standard for how RPG and especially Bethesda’s games should uphold that standard.

The Witcher 3: The Wild Hunt is so dense and deep that many games can’t hold a candle to it, not even Fallout 4 could hold a candle to it and that’s by Bethesda. Rolling hills dotted by side quests and quests, towns and villages that people struggle to scrape by, a full day and night cycle with weather that’s dynamic. The world is purposeful and it is an achievement, a remarkable achievement and still beat Bethesda at their own game is an achievement in itself.

Shouldn’t most if not all of Western RPG’s should try and follow in their footstep or exceed the standard? I think Bethesda should take a look outside the window and see how CDPR is doing it so they can take a few things and make the next Fallout or The Elder Scrolls even better and make it an actual RPG that can stand tall with The Witcher 3 or their next game, Cyberpunk 2077. The Witcher 3 is a masterpiece of a game and every western developer of RPGs like Bethesda or Bioware should follow in their footsteps because I think they did it the right way, and I think they did it the proper way.




There’s something truly brilliant about The Witcher 3 and the way it handles it’s story, quests, and RPG mechanics. It isn’t a doubt that is one of the greatest Western RPGs since Fallout 3 in 2008, it is bigger then Fallout 4 and bigger then any Bethesda game or Bioware game to date. It offers what Morrowind had in 2002,  and an intense story that of Fallout: New Vegas and it’s prequel ( Witcher 3.) , The Witcher 2: Assassins of Kings . It’s writing is intense, it makes you want to savor the fantasy of being a professional and a contractor for monsters, for me it achieves something that not many RPGs do, especially not Fallout 4 and it’s this: It makes you have imagination and curiosity and you want to understand what’s going on and what’s happening in the world of The Witcher 3.

It’s a political game, less then Witcher 2 was but it’s still a political game and that’s what makes special as well. Not many games can be political but this manages to be political, Geralt meets with Kings, Political leaders, revolutionaries, and others and he has to make political decisions as well as he weaves his way through the story. The political turmoil and treachery throughout the Northern Realms succeeds in the game because it places the characters and the world first. That’s where it succeeds: Bringing the world alive and letting you into this world of intrigue, political turmoil and treachery.

The Witcher 3: The Wild Hunt is the new standard for RPGs, other RPGs like the next Fallout or The Elder Scrolls VI need to take a look at and see how this game succeeds, and implent that succession into their games. The Witcher 3: The Wild Hunt is a masterpiece.


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