( This was played on PS4 Pro. This is pre-Alpha of World War II, things will be fixed before the November 3rd launch.)
The Battle of the Bulge was the last great German Offensive in the West, it launched through the dense forest of the Ardennes region of Wallonia in Belgium, France, and Luxembourg in December of 1944- January of 1945. The Americans, bore most if not all of the attack and incurred their highest casualty rate since America entered the war in 1941. The Germans wanted to take the port of Antwerp and negotiate a truce with the Western Allies and focus their attention on the Soviets, the offensive was planned by the Germans at the utmost secrecy, with very little radio contact and movement of troops and supplies under the cover of darkness. Intercepted German radio communications indicated a large German offensive but was not acted upon by the Allies.
The Germans achieved surprise on December 16th, 1944 when they attacked a weaken part of the Allied lines in the Ardennes Forest, taking advantage of the weather and that Allied air support was grounded because of this. Most if not all of the fighting took place around Elsenborn Ridge and Bastonge to the south, where the 101st Airborne got the nickname “The Battered Bastards of Bastonge.” On December 21st, 1944, the Germans had encircled the 101st Airborne, the 969th Artillery Battalion, and Combat Command B of the 10th Armored. After countering attacks to hold the city of Bastonge, the perimeter held and the Germans requested the surrender of Bastonge. General McAuliffe who was the acting commander of the 101st Airborne replied with “NUTS!” , and thus the line became famous and a morale booster. By December 26th, Patton broke through and made a corridor to Bastonge where he relieved the 101st Airborne.
In January 1945, the Americans and the British had the Germans in full retreat back towards Germany and manning defensives on the Siegfried Line. Winston Churchill who addressed the House of Commons after the Battle of the Bulge said, “This is undoubtly the greatest American battle of the war and will I, believe, be regarded as an ever-famous American victory.”
I got hands on with Call of Duty: WWII at E3 this year, on the map titled “Ardennes.” on Domination, “Ardennes.” takes place during the Ardennes Counteroffensive. Call of Duty: WWII is a complete turn around from what Call of Duty has become since Modern Warfare, this year’s Call of Duty has taken out mostly everything that has been synonymous with Call of Duty since 2007 and reinvents the wheel a little bit when it comes to the Call of Duty formula. Sledgehammer has taken away certain things like Create-a-class and added “Divisions.” which are basically classes from Battlefield where you do different things, but I’m not sure if Create-a-Class will be within the Division of your choice or they’re completely gone as Sledgehammer said that you’ll be able to customize whatever you like so I’m not sure about that.
They’ve changed alot about Call of Duty this year, and to be honest it is quite refreshing to see Call of Duty take some hints and pickups from Battlefield. It’s refreshing to see the franchise change a little bit and redefine what made the franchise so iconic, Sledgehammer even brought in a gamemode that I will write about a little bit later this week. For now, we’re going to be talking about the Ardennes map.
Domination in Call of Duty: WWII is basically the same thing as in past Call of Duty’s, you capture the flag and hold the flags in order to win. Ardennes is a map set in the Ardennes Forest and it is absolutely breathtaking, the snow looks absolutely stunning and the overall map design is pretty great. There’s a ruined church, several bunkers populate the map and a frozen river bank and it’s very close-quartered in usual Call of Duty fashion. The one thing that stands apart is that the map seems to be spot on in detail, the map is extremely detailed even down to the most littlest things, I’m glad that Sledgehammer went around Europe and took reference photos because not many developers are able to do that. Even down to the weapons, they are extremely detailed from the M1 Garand to the drum-magazine Thompson, I applaud Sledgehammer on achieving a level of authenticity and detail to everything in the game.
This is the first time in a long time that I feel excited for a Call of Duty game, this is the first time in a while that I will find myself playing Call of Duty multiplayer. Sledgehammer has brought freshness into Call of Duty, something that was needed for such a long time. Call of Duty has returned.