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Letters from the Front



As I detailed a couple days ago, I got hands on with Call of Duty:WWII’s multiplayer and I got a chance to play all three game modes that came attached with the build of the game. I came away feeling hope and optimistic for what is in store for the game.

Over the course of the experience, I played Domination on Ardennes and I played Team Deathmatch on Pointe-du-Hoc in the trenches and pillboxes above the cliffside on D-Day and attempted to build a bridge in a village west of St. Lo during the Normandy Breakout campaign in a narrative-driven, objective-driven game mode. In this game mode, I was totally impressed with the shooting and detailed environments, including the automobiles that were littered across the landscape and I felt this Call of Duty was completely different to anything I’ve played in the franchise, and this was more in tune with the Call of Duty games that I grew up with pre-Modern Warfare and pre-Advanced Warfare so let’s get into it.


War is the gamemode that I detailed above, it is an objective-driven and narrative-driven mode where we must take the objectives. Each War map will be different from this one of course, no matter the environment or objectives, the Wehrmacht is on defending while the Americans  are on attacking. This map took place in July of 1944 where the Allies were trying to break out of Normandy and liberate France from German Oppression, this map took place in a village west of St. Lo in which the Allies are trying to take a manor house, build a bridge, destroy their supplies, and lastly destroy the 88’s. Along the way, the Wehrmacht are trying to halt our advance and push us back.

This game mode is eerily similar to Operations in Battlefield 1, not in the way you fight but also in the way you push up and take objectives but it doesn’t really matter, this gamemode is refreshing and really fun to play and it feels natural for a game like this, I hope it is in featured in other Call of Duty’s.


Soldiers during the war would join a division or a regiment and join in the fighting regardless that be Infantry, Armored, or the Airborne and Sledgehammer is adding those divisions into replacing create-a-class that was a staple for the franchise dating back to Modern Warfare. As in previous games, you’ll still be able to level up your career but in addition, you’ll enlist into a division which has different abilities that are unique to that division but they’ll be customizable like bringing a Basic Training tier into any of them.

These divisions are Airborne, Infantry, Armored, and the Expeditionary Forces and you can switch between them at will, but your successes will level up that division. Focus your efforts on one, and you’ll be rewarded.


Call of Duty:WWII will have a social space, and it’s goals are multi-purpose. Headquarters is a place that you can visit and hang out with your teammates and friends, which is an outpost several miles from the beaches and is set three days after the D-Day landings. Headquarters can be up to 48 players and it allows for social engagements, and a place to relax after several matches or before a match.

In addition to being with friends and teammates, Headquarters has more stuff to do like practice your aim at the gunrange, or engage in competitive target practice with a friend.It also supports 1v1 duels and a overlook on the headquarters offers you to prestige and show off your gear. The idea sounds pretty cool.

All in all, the game has me excited and has left me with a sense of great hope. If they can pull it off, I will return to the franchise again. Stay tuned for some more Call of Duty: WWII articles this coming September.



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