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Letters from the Front


Today, we’re announcing that Battlefield V will have a new launch date – November 20, 2018. I wanted to give you a little bit of insight into how we arrived at this new date.

Over the summer, we’ve had tens of thousands of players get their hands on the game during our Closed Alphas and at E3 and Gamescom – where we were honored to receive the awards for Best Multiplayer Game at both shows.

You have told us that you are seeing an increased focus on squad play come through, you are also feeling the difference in our revamped player movement and we are getting a lot of positive feedback for our improved weapons handling.

You’ve also spurred us to make some meaningful improvements to the core gameplay experience, including adjusting the gameplay tempo, improving soldier visibility and reducing player friction. You’ll see a lot of these reflected in our Open Beta that starts on September 6.

We believe we have one of the best Battlefield games ever on our hands.  A game that will deliver on an emotional journey through the return of unseen single player War Stories, a deep multiplayer experience, Battle Royale, along with our new live service, Tides of War – a journey across multiple theaters of WW2 and designed to keep our community together.

With the Open Beta just around the corner, we are excited about the millions of you who will join us and experience the game. And we fully expect to see even more feedback coming our way.

And that’s why we’re moving our launch date. We’re going to take the time to continue to make some final adjustments to core gameplay, and to ensure we really deliver on the potential of Tides of War.

We know moving the launch date means that we all have to wait a little longer. But we’re going to take our time to make sure we get it right.

Thank you for your continued passion and support.  We can’t wait to see you on the battlefield in just a few days.”

– From EA DICE’s blog post.

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Battlefield V has been delayed to late November and this is the best move that EA and DICE could’ve been made for Battlefield V.

Battlefield’s original release date of October could never really be achieved as Red Dead Redemption II, Rockstar’s first game since 2013 and their first game truly built for this generation of hardware would’ve squandered any potential that Battlefield V could’ve had. Alongside Red Dead Redemption II and Call of Duty: Black Ops IV, Battlefield V would’ve been dead in the water and it could’ve potentially been a Titanfall 2 esque situation where the game is good but it would be dead as you have two bigger games right alongside it.

The new release date in late November offers more breathing space as November seems to be pretty empty since the only game releasing that month is Fallout 76, a game that really doesn’t compete with Battlefield.

This delay I believe is more to do with the game being sandwiched in between two of the largest games and EA wants to get more sales out of the game than letting it die. Sales are important as more sales means that things would be much better for the game and for the game’s lifecycle like DLC and adding new content if the sales aren’t there then what would be the point of adding new content if the playerbase isn’t there and the game is a flop? The more support the game has, the more likely the game will still be kicking by the end of 2019 and the beginning of early 2020.

Alongside this, EA seems to be learning from their mistakes with Battlefront II and we know why that game suffered; the live service of Battlefront II had to be pushed back a bit because of the huge disaster that EA set themselves in. In comparison, Battlefield V will be launching in a much better state with a lot of the content already on the disc, this is probably Battlefield V releasing in its final form which is really vital for the Tides of War live service which takes us on a journey throughout the Second World War as it happened. This delay means that we will most likely get a much better live service that extends throughout 2019 and early 2020 before the launch of the next game.

In conclusion, the game will be launching as a complete package excluding the Battle Royale mode and perhaps the Combined Arms co-op mode will come later down the line as well as visual vehicle customization. Maybe this delay will give DICE the time to finish wrapping up the Combined Arms co-op mode and vehicle customization and implement those features into the final game which is good.

As for the Tides of War Live Service’s first chapter which is titled “The Fall of Europe.” who knows if that will come in the final game or be pushed back to December or early 2019. Stay tuned for the open beta next week.

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