In the first 9 months in the aftermath of the launch of Battlefield V: We have had 2 maps launch in that span of time, a good amount of new weapons, and the game has steadily come into its own despite the bad community reception and the lukewarm reception that the big media gave it.
In the months after its launch, the game has been playing catch-up with good updates except for a few odd ones. Some of the features that DICE has brought upon hasn’t been met with the most praise; the Practice Range that DICE brought in the first chapter of Tides of War hasn’t been used all that often as it caters to new players and misses features that was available in Battlefield 4, Combined Arms was originally going to be more ambitious but it fell flat on its face, thanks to the game’s short development cycle of almost 2 years. Firestorm released to great acclaim but it has been suffering as the overall mode released too late and released in the wake of Apex Legends, while the base was good it released too late to make any sort of dent.
At E3 2019, Battlefield V received a good amount of content which will be coming later on in the year including the introduction of the United States Marine Corps and their fight against the Japanese Empire in the Pacific Theater, a front that would forever change the course of World War II and history. At EA Play, I received hands on with Al Sundan and Marita, down below is my first impressions of both maps:
Al Sundan returns us to the fight in North Africa by introducing the Libyan Front in 1942. Based upon not an exact battle but an amalgamation of battles that were fought across the Libyan desert in 1942, Al Sundan has shades of the classic maps that the franchise has always been known for: a large play-area and a large sandbox of going and doing whatever you want, a feeling that has been missed since Battlefield 3 and Al Sundan brings that back in Battlefield V.
Al Sundan is a campaign level reengineered for multiplayer, it is a conversion of a campaign level in the war story called “Under no Flag.” , taking place in the aftermath of Operation Albumen, a diversionary raid in North Africa set on disrupting the Luftwaffe and the Italian Air Force throughout the region.
Al Sundan is a large desert map with several control points scattered across the map and the map channels that classic Battlefield map and reminds me heavily of maps seen in Battlefield 1942 where you could go anywhere and do anything, that sandbox feeling that we haven’t seen for quite a while. I still have to play some more of it to finish writing up my thoughts but so far, from what I have played, is a great addition to the North African maps and is a better addition to Hamada.
Marita is the next map that I got to play at EA Play this year.
Marita is set before the events of Operation Mercury, set along the Albanian-Greek border alongside the Kalamas river that flows into the Ionian Sea. Marita is based upon the real to life German invasion of Greece in April 1941 in which the German Army broke through the Albanian and Yugoslavian border towards Greece, pushing back all Allied forces along the Greek peninsula.
Marita is a very infantry-focused map in which the combat takes place in the village and the roads leading up to the castle. It is heavily inspired by maps like Empire’s Edge and Caspian Border which gives it that unique standout within the line-up of maps that are currently available in Battlefield V. With saying that, it does have that vertical gameplay attached that makes you think a lot harder about the lanes you’re going to go for; speaking of lanes, the lanes on Marita are very reminiscent of the lanes seen in the Argonne Forest and Fjell 625 in which you have a lot of flanking routes to take. On top of that vertical gameplay, the map itself is very linear which means that both the Allies and the Axis teams stays on their sides of the map which is a nice callback to those classic linear maps of the classic games before we received the more infantry-focused, linear-focused game modes like Team Deathmatch and Frontlines amongst other modes later on in the franchise.
Vertical gameplay, linear-focused map design, and much more makes this map standout amongst the rest of the lineup. Marita is a good enough infantry-focused map that it should play well in the smaller game modes like Domination and Team Deathmatch.
Both maps are very different experiences to what we have been recieving in Battlefield V so far; they cater to widely different playstyles and cater to different people’s whims and desires. Marita is the map that I’m really looking forward too and looking forward to play more of.
Stay tuned for my hands on impressions with the Chapter 4 content and delving deep into that content whenever DICE releases it into the main game.
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