Retro Throwback invites you to join me in revisting classic games of days gone by. In today’s issue, I’ll be taking a look at Indiana Jones and the Emperor’s Tomb.
Indiana Jones and the Emperor’s Tomb released way back in 2003 for the PS2, Xbox, and PC has now come back in the form of backwards compatible for the Xbox One. The last time I played it was when it released on the PS2 and I remember loving every second of it and I still remember the game as if it was yesterday.
The other day, I went back and saw it on backwards compatible alongside a bunch of other games that I remember from my childhood like Splinter Cell, Splinter Cell: Pandora Tomorrow, Splinter Cell: Chaos Theory and plenty more so I decided to pick them up and the first game I delved into was Indiana Jones and the Emperor’s Tomb.
And I was pleasantly surprised as I thrown head first into the Ceylon Jungle where Indy was hunting for the idol of Kouru Watu. As soon as I controlled Indy and started to play as him, I just felt the utmost of frustration as I struggled with the camera, the inventory system, and much more which this problem isn’t necessarily attributed to the game as it is a problem that stretched throughout most of the games that released in the early 2000’s. As I struggled with the game, I was marveled at how the game didn’t age a day and still looked somewhat decent for a game that released in 2003.
The first level is set in the jungles of Ceylon which is set amongst the ruins of a temple. You use your whip, your weapons, your fists, and much more to fight across the temple and all the while Indy is doing this, I’m laughing my ass off as the animations are hilariously bad. There’s a sense of fun and adventure here, a feeling that I really haven’t felt in any of the recent games like Tomb Raider or Uncharted, Indiana Jones and the Emperor’s Tomb is something that I really wished games of today were like. It comes across as dumb fun and an enjoyable experience that games today don’t necessarily have outside of a select certain games which is saying a lot about the current state of the industry.
The combat still holds up and can rival the combat of certain games of today. The melee combat is down to earth gritty, you feel every punch and can pick up items to fight your enemies like a chair or a bottle, punching people square in the face feels so much better and is so much more satisfying then gunning them down as you struggle to learn which button is it to shoot bad guys. Not only is it satisfying, especially when you get to Prague, but it totally fits the character and makes you feel like Indy as Indy usually uses his fists to fight his enemies.
Although, the hand to hand combat is amazing, the game sadly is not what I remembered when I originally played it back in the day. The first level is incredibly long and there are parts that drawn out but its really good, the Emperor’s Tomb is definitely worth checking out. I’m not sure why I’m recommending this dusty old game but go check it out, you might end up being frustrated but you won’t want to let it go.
I miss games like these where it was fun to play and where you generally had a good time playing. Games in the 2000’s were quite simple, weren’t they?
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