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Letters from the Front


Welcome to Indie Spotlights! Indie’s Spotlight is all about Indie games and Indie reviews. Today, we’ll be taking a look at Void Bastards. 

Void Bastards was created, much like Perception and the former Black Hand, by former developers that worked on BioShock and BioShock Infinite. The developers created a very BioShock-esque game set in space and oddly enough, it pushes and evolves the BioShock format in unexpected ways.

Void Bastards is a first-person roguelike where you explore space stations that are randomly generated in search of well, nothing, really.  The game is quite open and candid with you the moment you pick it up and begin playing. At one point, I spawned into a darkened space station where I had to turn on the power or a space station filled with pools of radiation where I had to run and jump to avoid dying. The game is very very random.

The biggest thing that Void Bastards has going for it is its randomness. The game is very random and that’s a good thing because the randomly generated levels require some thinking on your part. The randomness can be a boon at times.

Decision and choices lay at the heart of Void Bastards. Deciding where to go is very crucial in Void Bastards because each jump you make, it will cost fuel and food which I will need to scavenge on whatever ship I board. Sometimes, you’re forced to make a tough decision because its better than to starve to death.

The whole point of Void Bastards is to travel across the galaxy collecting various things for the A.I. One of the tasks early on is to create a false ID card so that I can activate the faster than light drive on the ship I came in on. Once accomplished, the A.I tells me that 16 days have been knocked off from my sentence for heroism, this sort of super dry humor and wit carries on through the game, even the enemies have this dry humor attached to them.


The world and enemies of Void Bastards are brought to life through a comic book style. Cel-shaded games have been around since the early 2000’s with Borderlands popularizing it, obviously, but Void Bastards takes that unique look further. The enemies are presented as flat, 2D panels floating around which reminds me of the Demons and the Nazis from the early Wolfenstein and DOOM era from the 1990’s. It’s a really unique look that makes you feel like you’re in a comic book of some kind.

Void Bastards is a very unique game, one that reminds me very much of the BioShock games. You might want to check it out. Stay tuned for my review.

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